From Doom to Ready Player One: Simulated universes
This term ended on simulation theory. As the week had been heavy with videos, and this was the last class day of summer session, ending on a playlist felt depressing. In the usual last minute cobbling together of a new angle on topic, videos were pulled together in the hour ahead of class. The session opened with Doom Alpha Versions . These versions were developed in 1992 and 1993. The video was paused in places to point out the pixelated characters and the extensive use of square grids. Then the third segment of 10 Games that take realism too far , Officer Down, was shown. The realism is startling. This was followed up by RPGs with the most romance options . This is moving beyond point and shoot and into human relations. Or relations with elves, dwarves, or perhaps Sméagol. Then, circling, back to 1982, Tron was used to demonstrate the evolution of graphics. The video was paused at a light cycle to point out the very basic shapes being used: spheres, segments of spher...